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Compiling with Mono: Godot path, fix #1167

Max Hilbrunner 7 жил өмнө
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a252ee0726

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development/compiling/compiling_with_mono.rst

@@ -41,6 +41,8 @@ After the build finishes, you need to run the compiled executable with the param
 
 
 This command will tell Godot to generate the file *modules/mono/glue/mono_glue.gen.cpp*. Once this file is generated, you can build Godot for all the desired targets without the need to repeat this process.
 This command will tell Godot to generate the file *modules/mono/glue/mono_glue.gen.cpp*. Once this file is generated, you can build Godot for all the desired targets without the need to repeat this process.
 
 
+As always, ``godot`` refers to the compiled Godot binary, so if it isn't in your PATH, you need to give the full path to the executable, e.g. if it is located in the ``bin`` subfolder, it becomes ``bin/godot``.
+
 Notes
 Notes
 ^^^^^
 ^^^^^
 -  **Do not** build normal binaries with ``mono_glue=no``. This option disables C# scripting and therefore must only be used for the temporary binary that will be used to generate the glue. Godot should print a message at startup warning you about this.
 -  **Do not** build normal binaries with ``mono_glue=no``. This option disables C# scripting and therefore must only be used for the temporary binary that will be used to generate the glue. Godot should print a message at startup warning you about this.