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@@ -365,6 +365,27 @@ aforementioned ``-j`` option for all future builds:
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$env:SCONSFLAGS="-j4"
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+SCU (single compilation unit) build
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+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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+
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+Regular builds tend to be bottlenecked by including large numbers of headers
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+in each compilation translation unit. Primarily to speed up development (rather
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+than for production builds), Godot offers a "single compilation unit" build
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+(aka "Unity / Jumbo" build).
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+
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+For the folders accelerated by this option, multiple ``.cpp`` files are
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+compiled in each translation unit, so headers can be shared between multiple
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+files, which can dramatically decrease build times.
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+
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+To make a SCU build, use the ``scu_build=yes`` SCons option.
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+
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+.. note:: When developing a Pull Request using SCU builds, be sure to make a
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+ regular build prior to submitting the PR. This is because SCU builds
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+ by nature include headers from earlier ``.cpp`` files in the
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+ translation unit, therefore won't catch all the includes you will
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+ need in a regular build. The CI will catch these errors but it will
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+ usually be faster to catch them on a local build on your machine.
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+
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