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@@ -7,7 +7,7 @@ Introduction
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------------
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Before Godot 3.0, the only choice for scripting a game was to use
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-:ref:`doc_gdscript`. Nowadays, Godot has four (yes, four!) official languages
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+:ref:`GDScript<doc_gdscript>`. Nowadays, Godot has four (yes, four!) official languages
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and the ability to add extra scripting languages dynamically!
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This is great, mostly due to the large amount of flexibility provided, but
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@@ -21,7 +21,7 @@ C# and C++ need to be edited in a separate IDE. If you are a big fan of statical
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GDScript
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~~~~~~~~
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-:ref:`doc_gdscript` is, as mentioned above, the main language used in Godot.
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+:ref:`GDScript<doc_gdscript>` is, as mentioned above, the main language used in Godot.
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Using it has some positive points compared to other languages due
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to its high integration with Godot:
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@@ -97,7 +97,7 @@ demonstrate:
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- Hooking up UI elements via signals.
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- Writing a script that can access other nodes in the scene.
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-Before continuing, please make sure to read the :ref:`doc_gdscript` reference.
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+Before continuing, please make sure to read the :ref:`GDScript<doc_gdscript>` reference.
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It's a language designed to be simple, and the reference is short, so it will not take more
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than a few minutes to get an overview of the concepts.
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