|
|
@@ -294,7 +294,13 @@ shader, this value can be used as desired.
|
|
|
+----------------------------------------+--------------------------------------------------------+
|
|
|
| inout vec2 **UV2** | UV secondary channel. |
|
|
|
+----------------------------------------+--------------------------------------------------------+
|
|
|
-| inout vec4 **COLOR** | Color from vertices. |
|
|
|
+| inout vec4 **COLOR** | Color from vertices. Limited to values between ``0.0`` |
|
|
|
+| | and ``1.0`` for each channel and 8 bits per channel |
|
|
|
+| | precision (256 possible levels). Alpha channel is |
|
|
|
+| | supported. Values outside the allowed range are |
|
|
|
+| | clamped, and values may be rounded due to precision |
|
|
|
+| | limitations. Use ``CUSTOM0``-``CUSTOM3`` to pass data |
|
|
|
+| | with more precision if needed. |
|
|
|
+----------------------------------------+--------------------------------------------------------+
|
|
|
| out float **ROUGHNESS** | Roughness for vertex lighting. |
|
|
|
+----------------------------------------+--------------------------------------------------------+
|