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@@ -67,7 +67,7 @@ The sphere's wireframe appears below the character.
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It will be the shape the physics engine uses to collide with the environment, so
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-we want it to better fit the 3D model. Shrink it a bit by dragging the orange
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+we want it to better fit the 3D model. Make it a bit larger by dragging the orange
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dot in the viewport. My sphere has a radius of about ``0.8`` meters.
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Then, move the collision shape up so its bottom roughly aligns with the grid's plane.
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