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fix(01.game_setup.rst): Extents->Size adjustments and new screenshots (#6547)

fix(01.game_setup.rst): Extents->Size adjustments and new screenshots
Tom Brewe 2 years ago
parent
commit
a4801672f2

+ 8 - 16
getting_started/first_3d_game/01.game_setup.rst

@@ -74,33 +74,25 @@ reliable to block even fast-moving objects.
 
 
 A box's wireframe appears in the viewport with three orange dots. You can click
 A box's wireframe appears in the viewport with three orange dots. You can click
 and drag these to edit the shape's extents interactively. We can also precisely
 and drag these to edit the shape's extents interactively. We can also precisely
-set the size in the inspector. Click on the *BoxShape3D* to expand the resource.
-Set its *Extents* to ``30`` on the X axis, ``1`` for the Y axis, and ``30`` for
+set the size in the inspector. Click on the :ref:`BoxShape3D <class_BoxShape3D>` to expand the resource.
+Set its *Size* to ``60`` on the X axis, ``2`` for the Y axis, and ``60`` for
 the Z axis.
 the Z axis.
 
 
-.. image:: img/01.game_setup/09.box_extents.webp
+.. image:: img/01.game_setup/09.box_size.webp
 
 
-.. note::
-
-    In 3D, translation and size units are in meters. The box's total size is
-    twice its extents: ``60`` by ``60`` meters on the ground plane and ``2``
-    units tall. The ground plane is defined by the X and Z axes, while the Y
-    axis represents the height.
 
 
 Collision shapes are invisible. We need to add a visual floor that goes along
 Collision shapes are invisible. We need to add a visual floor that goes along
-with it. Select the ``Ground`` node and add a :ref:`MeshInstance <class_MeshInstance3D>` as its child.
+with it. Select the ``Ground`` node and add a :ref:`MeshInstance3D <class_MeshInstance3D>` as its child.
 
 
 .. image:: img/01.game_setup/10.mesh_instance3d.png
 .. image:: img/01.game_setup/10.mesh_instance3d.png
 
 
-In the *Inspector*, click on the field next to *Mesh* and create a *BoxMesh*
-resource to create a visible cube.
+In the *Inspector*, click on the field next to *Mesh* and create a `BoxMesh <class_BoxMesh>`
+resource to create a visible box.
 
 
 .. image:: img/01.game_setup/11.box_mesh.webp
 .. image:: img/01.game_setup/11.box_mesh.webp
 
 
-Once again, it's too small by default. Click the cube icon to expand the
-resource and set its *Size* to ``60``, ``2``, and ``60``. As the cube
-resource works with a size rather than extents, we need to use these values so
-it matches our collision shape.
+Once again, it's too small by default. Click the box icon to expand the
+resource and set its *Size* to ``60``, ``2``, and ``60``.
 
 
 .. image:: img/01.game_setup/12.cube_resized.png
 .. image:: img/01.game_setup/12.cube_resized.png
 
 

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getting_started/first_3d_game/img/01.game_setup/09.box_extents.webp


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getting_started/first_3d_game/img/01.game_setup/09.box_size.webp