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@@ -158,9 +158,9 @@ are far apart.
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Distortion
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~~~~~~~~~~
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-Distortion effects make the sound "dirty". Godot offers several types of
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-distortion: *overdrive*, *tan* and *bit crushing*. Distortion can be used
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-to simulate sound coming through a low-quality speaker or device.
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+Makes the sound distorted. Godot offers several types of distortion: *overdrive*,
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+*tan* and *bit crushing*. Distortion can be used to simulate sound coming through
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+a low-quality speaker or device.
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EQ
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~~
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@@ -181,13 +181,18 @@ Filter
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Filter is what all other filters inherit from and should not be used directly.
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-HighPassFilter, HighShelfFilter
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-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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+HighPassFilter
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+~~~~~~~~~~~~~~
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-These are filters that cut frequencies below a specific *Cutoff* frequency.
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-HighPassFilter and HighShelfFilter are used to reduce the bass content of a
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+Cuts frequencies below a specific *Cutoff* frequency.
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+HighPassFilter is used to reduce the bass content of a
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signal.
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+HighShelfFilter
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+~~~~~~~~~~~~~~~
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+
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+Reduces all frequencies above a specific *Cutoff* frequency.
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+
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.. _doc_audio_buses_limiter:
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Limiter
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@@ -197,13 +202,18 @@ A limiter is similar to a compressor, but it's less flexible and designed to
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prevent a signal's amplitude exceeding a given dB threshold. Adding a limiter to
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the Master bus is a safeguard against clipping.
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-LowPassFilter, LowShelfFilter
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-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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+LowPassFilter
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+~~~~~~~~~~~~~
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+
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+Cuts frequencies above a specific *Cutoff* frequency and can also resonate
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+(boost frequencies close to the *Cutoff* frequency). Low pass filters can be
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+used to simulate "muffled" sound. For instance, underwater sounds, sounds
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+blocked by walls, or distant sounds.
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+
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+LowShelfFilter
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+~~~~~~~~~~~~~~
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-These are the most common filters, they cut frequencies above a specific
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-*Cutoff* frequency and can also resonate (boost frequencies close to the
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-*Cutoff* frequency). Low pass filters can be used to simulate "muffled" sound.
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-For instance, underwater sounds, sounds blocked by walls, or distant sounds.
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+Reduces all frequencies below a specific *Cutoff* frequency.
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NotchFilter
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~~~~~~~~~~~
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