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@@ -44,8 +44,8 @@ TileSet scene
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Create a new scene with a regular node or node2d as root. For each tile,
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add a sprite as a child. Since tiles here are 50x50, you should turn on the grid
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- (``G`` key) and enable snap. Moving tiles with the mouse might still be a innacurate
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- so use your arrow keys as well.
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+(``G`` key) and enable snap. Moving tiles with the mouse might still be a innacurate
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+so use your arrow keys as well.
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If more than one tile is present in the source image, make sure to use
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the region property of the sprite to adjust which part of the texture is being
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