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@@ -82,7 +82,7 @@ or all the handle related ones.
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func _init():
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create_material("main", Color(1, 0, 0))
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- create_handles_material("handles")
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+ create_handle_material("handles")
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func redraw(gizmo):
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gizmo.clear()
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@@ -119,7 +119,7 @@ So the final plugin would look somewhat like this:
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func _init():
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create_material("main", Color(1,0,0))
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- create_handles_material("handles")
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+ create_handle_material("handles")
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func has_gizmo(spatial):
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return spatial is MyCustomSpatial
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@@ -170,7 +170,7 @@ for the Spatial nodes we want to target.
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func _init():
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create_material("main", Color(1, 0, 0))
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- create_handles_material("handles")
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+ create_handle_material("handles")
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func create_gizmo(spatial):
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if spatial is MyCustomSpatial:
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