In the 3D fps tutorial, changed the camera global transform function to use direct property setting instead of getter since the getter is deprecated in 3.2.1.
@@ -290,7 +290,7 @@ Add the following code to ``Player.gd``:
// -------------------------------------------------------------------
// Walking
_dir = new Vector3();
- Transform camXform = _camera.GetGlobalTransform();
+ Transform camXform = _camera.GlobalTransform;
Vector2 inputMovementVector = new Vector2();