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@@ -9,8 +9,8 @@ Introduction
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Creating a single scene and adding nodes into it might work for small
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Creating a single scene and adding nodes into it might work for small
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projects, but as a project grows in size and complexity, the number of nodes
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projects, but as a project grows in size and complexity, the number of nodes
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can quickly become unmanageable. To address this, Godot allows a project
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can quickly become unmanageable. To address this, Godot allows a project
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-to be separated into any number scenes. This provides you with a powerful
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-tool to organize the different components of your game.
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+to be separated into any number of scenes. This provides you with a powerful
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+tool that helps you organize the different components of your game.
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In :ref:`doc_scenes_and_nodes` you learned that a scene is a collection of
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In :ref:`doc_scenes_and_nodes` you learned that a scene is a collection of
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nodes organized in a tree structure, with a single node as the tree root.
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nodes organized in a tree structure, with a single node as the tree root.
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