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@@ -198,7 +198,7 @@ Note that a new instance must be added to the scene using ``add_child()``.
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var mob = mob_scene.instantiate()
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# Choose a random location on Path2D.
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- var mob_spawn_location = get_node("MobPath/MobSpawnLocation")
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+ var mob_spawn_location = $MobPath/MobSpawnLocation
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mob_spawn_location.progress_ratio = randf()
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# Set the mob's direction perpendicular to the path direction.
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