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@@ -244,9 +244,8 @@ which has a performance cost.
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.. note::
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.. note::
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NoiseTexture3D's **Color Ramp** affects FogMaterial density textures, but
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NoiseTexture3D's **Color Ramp** affects FogMaterial density textures, but
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- not in the way you would typically expect. Since the texture's red channel
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- is sampled, using a color ramp will affect the resulting density if the red
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- channel intensity is modified in any way.
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+ since only the texture's red channel is sampled, only the color ramp's red
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+ channel will affect the resulting density.
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However, using a color ramp will *not* tint the fog volume according to the
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However, using a color ramp will *not* tint the fog volume according to the
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texture. You would need to use a custom shader that reads a Texture3D to
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texture. You would need to use a custom shader that reads a Texture3D to
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