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@@ -6,7 +6,7 @@ About the Asset Library
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The Godot Asset Library, otherwise known as the AssetLib, is a repository of
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The Godot Asset Library, otherwise known as the AssetLib, is a repository of
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user-submitted Godot addons, scripts, tools and other resources, collectively referred
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user-submitted Godot addons, scripts, tools and other resources, collectively referred
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to as assets. They're available to all Godot users for download directly from within the
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to as assets. They're available to all Godot users for download directly from within the
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-engine, but it can also be accessed at Godot's `official website <https://godotengine.org/asset-library>`_.
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+engine, but it can also be accessed at Godot's `official website <https://godotengine.org/asset-library/asset>`_.
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On the surface the Asset Library might look and function similar to asset
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On the surface the Asset Library might look and function similar to asset
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stores available for other engines, such as Unity's Asset Store, or Unreal
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stores available for other engines, such as Unity's Asset Store, or Unreal
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@@ -22,7 +22,7 @@ This set of pages will cover how to use the AssetLib (both from inside Godot, an
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website), how you can submit your own assets, and what the guidelines for submission are.
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website), how you can submit your own assets, and what the guidelines for submission are.
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Please note that the AssetLib is relatively young - it may have various pain points, bugs
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Please note that the AssetLib is relatively young - it may have various pain points, bugs
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-and usability issues. As with all Godot projects, the code repository is available on `GitHub <https://github.com/godotengine/asset-library>`_,
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+and usability issues. As with all Godot projects, the code repository is available on `GitHub <https://github.com/godotengine/godot-asset-library>`_,
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where you can submit pull requests and issues, so please do not hesitate to visit it!
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where you can submit pull requests and issues, so please do not hesitate to visit it!
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Frequently asked questions
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Frequently asked questions
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