adding missing 3 to vec
@@ -471,7 +471,7 @@ Material that glows from red to white:
::
- DIFFUSE = vec3(1,0,0) + vec(1,1,1) * mod(TIME, 1.0);
+ DIFFUSE = vec3(1,0,0) + vec3(1,1,1) * mod(TIME, 1.0);
Standard Blinn Lighting Shader