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Merge pull request #343 from Xrayez/fix-typos

Fix typos in custom_modules_in_c++.rst
Rémi Verschelde 8 years ago
parent
commit
a85ab80946
1 changed files with 2 additions and 2 deletions
  1. 2 2
      reference/custom_modules_in_c++.rst

+ 2 - 2
reference/custom_modules_in_c++.rst

@@ -160,7 +160,7 @@ this module:
 
 
 If you want to add custom compiler flags when building your module, you need to clone
 If you want to add custom compiler flags when building your module, you need to clone
 `env` first, so it won't add those flags to whole Godot build (which can cause errors).
 `env` first, so it won't add those flags to whole Godot build (which can cause errors).
-Example `SCub` with custom flags:
+Example `SCsub` with custom flags:
 
 
 .. code:: python
 .. code:: python
 
 
@@ -280,7 +280,7 @@ during runtime with the ``LD_LIBRARY_PATH`` environ variable:
 you won't be able to play you project from within the editor.
 you won't be able to play you project from within the editor.
 
 
 On top of that, it would be nice to be able to select whether to compile our
 On top of that, it would be nice to be able to select whether to compile our
-module as shared library (for development) or as a par of the godot binary
+module as shared library (for development) or as a part of the godot binary
 (for release). To do that we can define a custom flag to be passed to SCons
 (for release). To do that we can define a custom flag to be passed to SCons
 using the `ARGUMENT` command:
 using the `ARGUMENT` command: