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@@ -24,7 +24,7 @@ An Animation resource contains data used to animate everything in the engine. An
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# 100 pixels in 1 second.
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var animation = Animation.new()
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var track_index = animation.add_track(Animation.TYPE_VALUE)
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- animation.track_set_path(track_index, "Enemy:position.x")
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+ animation.track_set_path(track_index, "Enemy:position:x")
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animation.track_insert_key(track_index, 0.0, 0)
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animation.track_insert_key(track_index, 0.5, 100)
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