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Fixup recent merges

Rémi Verschelde 2 ani în urmă
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a8d74915f5

+ 1 - 1
development/compiling/compiling_for_windows.rst

@@ -187,7 +187,7 @@ the ``vsproj=yes`` parameter, like this::
 You will be able to open Godot's source in a Visual Studio solution now,
 and able to build Godot using Visual Studio's **Build** button.
 
-.. sealso:: See :ref:`doc_configuring_an_ide_vs` for further details.
+.. seealso:: See :ref:`doc_configuring_an_ide_vs` for further details.
 
 Cross-compiling for Windows from other operating systems
 --------------------------------------------------------

+ 1 - 1
tutorials/export/exporting_for_ios.rst

@@ -25,7 +25,7 @@ Export a Godot project to Xcode
 In the Godot editor, open the **Export** window from the **Project** menu. When the
 Export window opens, click **Add..** and select **iOS**.
 
-The **App Store Team ID** and (Bundle) **Identifier** options in the **Application** category 
+The **App Store Team ID** and (Bundle) **Identifier** options in the **Application** category
 are required. Leaving them blank will cause the exporter to throw an error.
 
 After you click **Export Project**, there are still two important options left: