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@@ -25,7 +25,7 @@ Export a Godot project to Xcode
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In the Godot editor, open the **Export** window from the **Project** menu. When the
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Export window opens, click **Add..** and select **iOS**.
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-The **App Store Team ID** and (Bundle) **Identifier** options in the **Application** category
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+The **App Store Team ID** and (Bundle) **Identifier** options in the **Application** category
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are required. Leaving them blank will cause the exporter to throw an error.
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After you click **Export Project**, there are still two important options left:
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