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@@ -39,7 +39,7 @@ Before we change the input method, in the project settings go to *Display*,
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then click on *Window*. In the *Stretch* options, set *Mode* to "2d" and *Aspect* to
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"keep". This ensures that the game scales consistently on different sized screens.
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-.. image:: img/export_stretchsettings
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+.. image:: img/export_stretchsettings.png
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Next, we need to modify the ``Player.gd`` script to change the input method.
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We'll remove the key inputs and make the player move towards a "target" that's
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