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@@ -14,7 +14,7 @@ CanvasItem of Spatial shader. They contain two processor functions: ``start()``
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and ``process()``.
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Unlike other shader types, particle shaders keep the data that was output the
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-previous frame. Therefore, particle shaders ca be used for complex effects that
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+previous frame. Therefore, particle shaders can be used for complex effects that
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take place over multiple frames.
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.. note::
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@@ -85,7 +85,7 @@ Start and Process built-ins
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+---------------------------------+--------------------------------------------------------------------------------+
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| in uint **RANDOM_SEED** | Random seed used as base for random. |
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+---------------------------------+--------------------------------------------------------------------------------+
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-| inout bool **ACTIVE** | ``true`` when Particle is active, can be set ``false``. |
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+| inout bool **ACTIVE** | ``true`` when the particle is active, can be set ``false``. |
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+---------------------------------+--------------------------------------------------------------------------------+
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| inout vec4 **COLOR** | Particle color, can be written to and accessed in mesh's vertex function. |
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+---------------------------------+--------------------------------------------------------------------------------+
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