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Merge pull request #10822 from Calinou/exporting-link-class-reference

Link to class reference for each platform that can be exported to
Matthew 4 сар өмнө
parent
commit
a907b23f19

+ 9 - 3
tutorials/export/exporting_for_android.rst

@@ -39,7 +39,7 @@ Download and install the Android SDK.
     - Android SDK Command-line Tools (latest)
     - Android SDK Command-line Tools (latest)
 
 
   - Ensure that the `NDK and CMake are installed and configured <https://developer.android.com/studio/projects/install-ndk>`__.
   - Ensure that the `NDK and CMake are installed and configured <https://developer.android.com/studio/projects/install-ndk>`__.
-  
+
     - CMake version 3.10.2.4988404
     - CMake version 3.10.2.4988404
     - NDK version r23c (23.2.8568313)
     - NDK version r23c (23.2.8568313)
 
 
@@ -61,8 +61,8 @@ Download and install the Android SDK.
 Setting it up in Godot
 Setting it up in Godot
 ----------------------
 ----------------------
 
 
-Enter the Editor Settings screen (under the Godot tab for macOS, or the Editor tab 
-for other platforms). This screen contains the editor settings for the user 
+Enter the Editor Settings screen (under the Godot tab for macOS, or the Editor tab
+for other platforms). This screen contains the editor settings for the user
 account in the computer (it's independent of the project).
 account in the computer (it's independent of the project).
 
 
 .. image:: img/editorsettings.png
 .. image:: img/editorsettings.png
@@ -186,3 +186,9 @@ the export menu.
      - ``GODOT_ANDROID_KEYSTORE_RELEASE_USER``
      - ``GODOT_ANDROID_KEYSTORE_RELEASE_USER``
    * - Options / Keystore / Release Password
    * - Options / Keystore / Release Password
      - ``GODOT_ANDROID_KEYSTORE_RELEASE_PASSWORD``
      - ``GODOT_ANDROID_KEYSTORE_RELEASE_PASSWORD``
+
+Export options
+--------------
+
+You can find a full list of export options available in the
+:ref:`class_EditorExportPlatformAndroid` class reference.

+ 11 - 5
tutorials/export/exporting_for_ios.rst

@@ -136,8 +136,8 @@ xcode-select points at wrong SDK location
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 
 xcode-select is a tool that comes with Xcode and among other things points at iOS SDKs on your Mac.
 xcode-select is a tool that comes with Xcode and among other things points at iOS SDKs on your Mac.
-If you have Xcode installed, opened it, agreed to the license agreement, and installed the command line tools, 
-xcode-select should point at the right location for the iPhone SDK. 
+If you have Xcode installed, opened it, agreed to the license agreement, and installed the command line tools,
+xcode-select should point at the right location for the iPhone SDK.
 If it somehow doesn't, Godot will fail exporting to iOS with an error that may look like this:
 If it somehow doesn't, Godot will fail exporting to iOS with an error that may look like this:
 
 
 ::
 ::
@@ -145,9 +145,9 @@ If it somehow doesn't, Godot will fail exporting to iOS with an error that may l
     MSB3073: The command ""clang" <LOTS OF PATHS AND COMMAND LINE ARGUMENTS HERE>
     MSB3073: The command ""clang" <LOTS OF PATHS AND COMMAND LINE ARGUMENTS HERE>
     "/Library/Developer/CommandLineTools/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk"" exited with code 1.
     "/Library/Developer/CommandLineTools/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk"" exited with code 1.
 
 
-In this case, Godot is trying to find the ``Platforms`` folder containing the iPhone SDK inside the 
-``/Library/Developer/CommandLineTools/`` folder, but the ``Platforms`` folder with the iPhone SDK is 
-actually located under ``/Applications/Xcode.app/Contents/Developer``. To verify this, you can open 
+In this case, Godot is trying to find the ``Platforms`` folder containing the iPhone SDK inside the
+``/Library/Developer/CommandLineTools/`` folder, but the ``Platforms`` folder with the iPhone SDK is
+actually located under ``/Applications/Xcode.app/Contents/Developer``. To verify this, you can open
 up Terminal and run the following command to see what xcode-select points at:
 up Terminal and run the following command to see what xcode-select points at:
 
 
 ::
 ::
@@ -161,3 +161,9 @@ To fix xcode-select pointing at a wrong location, enter this command in Terminal
     sudo xcode-select -switch /Applications/Xcode.app
     sudo xcode-select -switch /Applications/Xcode.app
 
 
 After running this command, Godot should be able to successfully export to iOS.
 After running this command, Godot should be able to successfully export to iOS.
+
+Export options
+--------------
+
+You can find a full list of export options available in the
+:ref:`class_EditorExportPlatformIOS` class reference.

+ 6 - 0
tutorials/export/exporting_for_linux.rst

@@ -32,3 +32,9 @@ the export menu.
      - Environment variable
      - Environment variable
    * - Encryption / Encryption Key
    * - Encryption / Encryption Key
      - ``GODOT_SCRIPT_ENCRYPTION_KEY``
      - ``GODOT_SCRIPT_ENCRYPTION_KEY``
+
+Export options
+--------------
+
+You can find a full list of export options available in the
+:ref:`class_EditorExportPlatformLinuxBSD` class reference.

+ 6 - 0
tutorials/export/exporting_for_macos.rst

@@ -251,3 +251,9 @@ the export menu.
      - ``GODOT_MACOS_NOTARIZATION_APPLE_ID_NAME``
      - ``GODOT_MACOS_NOTARIZATION_APPLE_ID_NAME``
    * - Options / Notarization / Apple ID Password
    * - Options / Notarization / Apple ID Password
      - ``GODOT_MACOS_NOTARIZATION_APPLE_ID_PASSWORD``
      - ``GODOT_MACOS_NOTARIZATION_APPLE_ID_PASSWORD``
+
+Export options
+--------------
+
+You can find a full list of export options available in the
+:ref:`class_EditorExportPlatformMacOS` class reference.

+ 6 - 0
tutorials/export/exporting_for_web.rst

@@ -445,3 +445,9 @@ the export menu.
      - Environment variable
      - Environment variable
    * - Encryption / Encryption Key
    * - Encryption / Encryption Key
      - ``GODOT_SCRIPT_ENCRYPTION_KEY``
      - ``GODOT_SCRIPT_ENCRYPTION_KEY``
+
+Export options
+--------------
+
+You can find a full list of export options available in the
+:ref:`class_EditorExportPlatformWeb` class reference.

+ 6 - 0
tutorials/export/exporting_for_windows.rst

@@ -76,3 +76,9 @@ the export menu.
      - ``GODOT_WINDOWS_CODESIGN_IDENTITY``
      - ``GODOT_WINDOWS_CODESIGN_IDENTITY``
    * - Options / Codesign / Password
    * - Options / Codesign / Password
      - ``GODOT_WINDOWS_CODESIGN_PASSWORD``
      - ``GODOT_WINDOWS_CODESIGN_PASSWORD``
+
+Export options
+--------------
+
+You can find a full list of export options available in the
+:ref:`class_EditorExportPlatformWindows` class reference.