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@@ -213,14 +213,12 @@ which is a good time to find the size of the game window:
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func _ready():
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screen_size = get_viewport_rect().size
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- hide() # Start the player hidden.
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.. code-tab:: csharp
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public override void _Ready()
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{
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screenSize = GetViewportRect().Size;
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- Hide(); // Start the player hidden.
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}
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Now we can use the ``_process()`` function to define what the player will do.
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