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Tweak note about making Physics Material unique in Creating instances

Hugo Locurcio 9 months ago
parent
commit
a9a2cd1a20
1 changed files with 11 additions and 8 deletions
  1. 11 8
      getting_started/step_by_step/instancing.rst

+ 11 - 8
getting_started/step_by_step/instancing.rst

@@ -121,7 +121,7 @@ Let's try this. Double-click ``ball.tscn`` in the FileSystem to open it.
 
 
 .. image:: img/instancing_ball_scene_open.webp
 .. image:: img/instancing_ball_scene_open.webp
 
 
-Select the Ball node. In the Inspector on the right, click on the PhysicsMaterial 
+Select the Ball node. In the Inspector on the right, click on the PhysicsMaterial
 property to expand it.
 property to expand it.
 
 
 .. image:: img/instancing_physics_material_expand.webp
 .. image:: img/instancing_physics_material_expand.webp
@@ -156,14 +156,17 @@ property to the value in the saved scene.
 
 
 Rerun the game and notice how this ball now falls much faster than the others.
 Rerun the game and notice how this ball now falls much faster than the others.
 
 
-.. note:: You may notice you are unable to change the values of the ``PhysicsMaterial``
-          of the ball. This is because ``PhysicsMaterial`` is a resource, and needs
-          to be made unique before you can edit it in a scene that is linking to its
-          original scene. To make a resource unique for one instance, right-click on
-          it in the Inspector and click Make Unique in the contextual menu.
+.. note::
 
 
-          Resources are another essential building block of Godot games we will
-          cover in a later lesson.
+    You may notice you are unable to change the values of the PhysicsMaterial
+    of the ball. This is because PhysicsMaterial is a *resource*, and needs
+    to be made unique before you can edit it in a scene that is linking to its
+    original scene. To make a resource unique for one instance, right-click on
+    the **Physics Material** property in the Inspector and click **Make Unique**
+    in the context menu.
+
+    Resources are another essential building block of Godot games we will cover
+    in a later lesson.
 
 
 Scene instances as a design language
 Scene instances as a design language
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