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Merge pull request #5784 from akien-mga/compiling-getting-source

Rémi Verschelde 3 years ago
parent
commit
a9c47f585b

+ 4 - 1
development/compiling/compiling_for_android.rst

@@ -35,7 +35,10 @@ For compiling under Windows, Linux or macOS, the following is required:
 
 
    -  You can download a build from `ojdkbuild <https://github.com/ojdkbuild/ojdkbuild>`_.
    -  You can download a build from `ojdkbuild <https://github.com/ojdkbuild/ojdkbuild>`_.
 
 
-.. seealso:: For a general overview of SCons usage for Godot, see
+.. seealso:: To get the Godot source code for compiling, see
+             :ref:`doc_getting_source`.
+
+             For a general overview of SCons usage for Godot, see
              :ref:`doc_introduction_to_the_buildsystem`.
              :ref:`doc_introduction_to_the_buildsystem`.
 
 
 .. _doc_android_setting_up_the_buildsystem:
 .. _doc_android_setting_up_the_buildsystem:

+ 4 - 1
development/compiling/compiling_for_ios.rst

@@ -18,7 +18,10 @@ If you are building the ``master`` branch:
 -  Download and follow README instructions to build a static ``.a`` library
 -  Download and follow README instructions to build a static ``.a`` library
    from the `MoltenVK SDK <https://github.com/KhronosGroup/MoltenVK#fetching-moltenvk-source-code>`__.
    from the `MoltenVK SDK <https://github.com/KhronosGroup/MoltenVK#fetching-moltenvk-source-code>`__.
 
 
-.. seealso:: For a general overview of SCons usage for Godot, see
+.. seealso:: To get the Godot source code for compiling, see
+             :ref:`doc_getting_source`.
+
+             For a general overview of SCons usage for Godot, see
              :ref:`doc_introduction_to_the_buildsystem`.
              :ref:`doc_introduction_to_the_buildsystem`.
 
 
 Compiling
 Compiling

+ 4 - 1
development/compiling/compiling_for_linuxbsd.rst

@@ -25,7 +25,10 @@ required:
 -  PulseAudio development libraries.
 -  PulseAudio development libraries.
 -  *Optional* - libudev (build with ``udev=yes``).
 -  *Optional* - libudev (build with ``udev=yes``).
 
 
-.. seealso:: For a general overview of SCons usage for Godot, see
+.. seealso:: To get the Godot source code for compiling, see
+             :ref:`doc_getting_source`.
+
+             For a general overview of SCons usage for Godot, see
              :ref:`doc_introduction_to_the_buildsystem`.
              :ref:`doc_introduction_to_the_buildsystem`.
 
 
 Distro-specific one-liners
 Distro-specific one-liners

+ 4 - 1
development/compiling/compiling_for_macos.rst

@@ -36,7 +36,10 @@ For compiling under macOS, the following is required:
 
 
               sudo port install scons
               sudo port install scons
 
 
-.. seealso:: For a general overview of SCons usage for Godot, see
+.. seealso:: To get the Godot source code for compiling, see
+             :ref:`doc_getting_source`.
+
+             For a general overview of SCons usage for Godot, see
              :ref:`doc_introduction_to_the_buildsystem`.
              :ref:`doc_introduction_to_the_buildsystem`.
 
 
 Compiling
 Compiling

+ 4 - 1
development/compiling/compiling_for_uwp.rst

@@ -26,7 +26,10 @@ Requirements
           This page will eventually be updated in the future to reflect
           This page will eventually be updated in the future to reflect
           the new build instructions.
           the new build instructions.
 
 
-.. seealso:: For a general overview of SCons usage for Godot, see
+.. seealso:: To get the Godot source code for compiling, see
+             :ref:`doc_getting_source`.
+
+             For a general overview of SCons usage for Godot, see
              :ref:`doc_introduction_to_the_buildsystem`.
              :ref:`doc_introduction_to_the_buildsystem`.
 
 
 Compiling
 Compiling

+ 4 - 1
development/compiling/compiling_for_web.rst

@@ -14,7 +14,10 @@ To compile export templates for the Web, the following is required:
 -  `Python 3.5+ <https://www.python.org/>`__.
 -  `Python 3.5+ <https://www.python.org/>`__.
 -  `SCons 3.0+ <https://www.scons.org>`__ build system.
 -  `SCons 3.0+ <https://www.scons.org>`__ build system.
 
 
-.. seealso:: For a general overview of SCons usage for Godot, see
+.. seealso:: To get the Godot source code for compiling, see
+             :ref:`doc_getting_source`.
+
+             For a general overview of SCons usage for Godot, see
              :ref:`doc_introduction_to_the_buildsystem`.
              :ref:`doc_introduction_to_the_buildsystem`.
 
 
 Building export templates
 Building export templates

+ 5 - 3
development/compiling/compiling_for_windows.rst

@@ -37,7 +37,10 @@ For compiling under Windows, the following is required:
           For each MSYS2 MinGW subsystem, you should then run
           For each MSYS2 MinGW subsystem, you should then run
           `pip3 install scons` in its shell.
           `pip3 install scons` in its shell.
 
 
-.. seealso:: For a general overview of SCons usage for Godot, see
+.. seealso:: To get the Godot source code for compiling, see
+             :ref:`doc_getting_source`.
+
+             For a general overview of SCons usage for Godot, see
              :ref:`doc_introduction_to_the_buildsystem`.
              :ref:`doc_introduction_to_the_buildsystem`.
 
 
 Setting up Python
 Setting up Python
@@ -88,8 +91,7 @@ a **Repair** option, which won't let you install C++ tools.
 Downloading Godot's source
 Downloading Godot's source
 --------------------------
 --------------------------
 
 
-Godot's source code is `hosted on GitHub <https://github.com/godotengine/godot>`_.
-Downloading it (cloning) using `Git <https://git-scm.com/>`_ is recommended.
+Refer to :ref:`doc_getting_source` for detailed instructions.
 
 
 The tutorial will assume from now on that you placed the source code in
 The tutorial will assume from now on that you placed the source code in
 ``C:\godot``.
 ``C:\godot``.