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Merge pull request #2312 from Ursus-Z/set-deferred-edit

Change call_deferred to set_deferred (Step by Step)
Chris Bradfield 6 years ago
parent
commit
aa0305ae23

+ 1 - 1
getting_started/step_by_step/exporting.rst

@@ -117,7 +117,7 @@ changed:
     func _on_Player_body_entered( body ):
     func _on_Player_body_entered( body ):
         hide()
         hide()
         emit_signal("hit")
         emit_signal("hit")
-        $CollisionShape2D.call_deferred("set_disabled", true)
+        $CollisionShape2D.set_deferred("disabled", true)
 
 
 Export templates
 Export templates
 ----------------
 ----------------

+ 1 - 1
getting_started/step_by_step/your_first_game.rst

@@ -459,7 +459,7 @@ Add this code to the function:
     func _on_Player_body_entered(body):
     func _on_Player_body_entered(body):
         hide()  # Player disappears after being hit.
         hide()  # Player disappears after being hit.
         emit_signal("hit")
         emit_signal("hit")
-        $CollisionShape2D.call_deferred("set_disabled", true)
+        $CollisionShape2D.set_deferred("disabled", true)
 
 
  .. code-tab:: csharp
  .. code-tab:: csharp