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@@ -89,7 +89,7 @@ annotation.
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@export_category("Main Category")
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@export_category("Main Category")
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@export var number = 3
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@export var number = 3
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@export var string = ""
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@export var string = ""
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-
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+
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@export_category("Extra Category")
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@export_category("Extra Category")
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@export var flag = false
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@export var flag = false
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@@ -266,6 +266,17 @@ has value 1, ``Water`` has value 2, ``Earth`` has value 4 and ``Wind``
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corresponds to value 8. Usually, constants should be defined accordingly (e.g.
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corresponds to value 8. Usually, constants should be defined accordingly (e.g.
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``const ELEMENT_WIND = 8`` and so on).
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``const ELEMENT_WIND = 8`` and so on).
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+You can add explicit values using a colon::
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+
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+ @export_flags("Self:4", "Allies:8", "Foes:16") var spell_targets = 0
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+
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+Only power of 2 values are valid as bit flags options. The lowest allowed value
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+is 1, as 0 means that nothing is selected. You can also add options that are a
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+combination of other flags::
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+
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+ @export_flags("Self:4", "Allies:8", "Self and Allies:12", "Foes:16")
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+ var spell_targets = 0
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+
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Export annotations are also provided for the physics, render, and navigation layers defined in the project settings::
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Export annotations are also provided for the physics, render, and navigation layers defined in the project settings::
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@export_flags_2d_physics var layers_2d_physics
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@export_flags_2d_physics var layers_2d_physics
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@@ -283,7 +294,7 @@ Exporting enums
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Properties can be exported with a type hint referencing an enum to limit their values
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Properties can be exported with a type hint referencing an enum to limit their values
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to the values of the enumeration. The editor will create a widget in the Inspector, enumerating
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to the values of the enumeration. The editor will create a widget in the Inspector, enumerating
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-the following as THING_1, THING_2, ANOTHER_THING. The value will be stored as an integer.
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+the following as "Thing 1", "Thing 2", "Another Thing". The value will be stored as an integer.
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::
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::
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@@ -298,7 +309,11 @@ of the selected option (i.e. ``0``, ``1``, or ``2``).
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::
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::
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- @export_enum("Warrior", "Magician", "Thief") var character_class
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+ @export_enum("Warrior", "Magician", "Thief") var character_class: int
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+
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+You can add explicit values using a colon::
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+
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+ @export_enum("Slow:30", "Average:60", "Very Fast:200") var character_speed: int
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If the type is String, the value will be stored as a string.
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If the type is String, the value will be stored as a string.
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@@ -306,6 +321,10 @@ If the type is String, the value will be stored as a string.
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@export_enum("Rebecca", "Mary", "Leah") var character_name: String
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@export_enum("Rebecca", "Mary", "Leah") var character_name: String
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+If you want to set an initial value, you must specify it explicitly::
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+
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+ @export_enum("Rebecca", "Mary", "Leah") var character_name: String = "Rebecca"
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+
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Exporting arrays
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Exporting arrays
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----------------
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----------------
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