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Merge pull request #6121 from RayAsh37/edit-typo-rotationValue

updated rotation value
Matthew 2 år sedan
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      getting_started/first_3d_game/03.player_movement_code.rst

+ 1 - 1
getting_started/first_3d_game/03.player_movement_code.rst

@@ -375,7 +375,7 @@ one).
 
 |image7|
 
-Here's where the magic happens. Select the *CameraPivot* and rotate it ``45``
+Here's where the magic happens. Select the *CameraPivot* and rotate it ``-45``
 degrees around the X axis (using the red circle). You'll see the camera move as
 if it was attached to a crane.