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Fix example script in Using NavigationPaths (#8358)

Ryan Roden-Corrent 1 年之前
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ab70d6788f
共有 1 个文件被更改,包括 3 次插入2 次删除
  1. 3 2
      tutorials/navigation/navigation_using_navigationpaths.rst

+ 3 - 2
tutorials/navigation/navigation_using_navigationpaths.rst

@@ -80,10 +80,11 @@ the default navigation map by setting the target position with ``set_movement_ta
 .. tabs::
 .. tabs::
  .. code-tab:: gdscript GDScript
  .. code-tab:: gdscript GDScript
 
 
+    @onready var default_3d_map_rid: RID = get_world_3d().get_navigation_map()
+
     var movement_speed: float = 4.0
     var movement_speed: float = 4.0
     var movement_delta: float
     var movement_delta: float
     var path_point_margin: float = 0.5
     var path_point_margin: float = 0.5
-    var default_3d_map_rid: RID = get_world_3d().get_navigation_map()
 
 
     var current_path_index: int = 0
     var current_path_index: int = 0
     var current_path_point: Vector3
     var current_path_point: Vector3
@@ -109,7 +110,7 @@ the default navigation map by setting the target position with ``set_movement_ta
         if current_path.is_empty():
         if current_path.is_empty():
             return
             return
 
 
-        movement_delta = move_speed * delta
+        movement_delta = movement_speed * delta
 
 
         if global_transform.origin.distance_to(current_path_point) <= path_point_margin:
         if global_transform.origin.distance_to(current_path_point) <= path_point_margin:
             current_path_index += 1
             current_path_index += 1