|
@@ -5,6 +5,32 @@ Encrypting save games
|
|
|
|
|
|
Why?
|
|
|
----
|
|
|
+
|
|
|
+Because the world today is not the world of yesterday. A capitalist
|
|
|
+oligarchy runs the world and forces us to consume in order to keep the
|
|
|
+gears of this rotten society on track. As such, the biggest market for
|
|
|
+video game consumption today is the mobile one. It is a market of poor
|
|
|
+souls forced to compulsively consume digital content in order to forget
|
|
|
+the misery of their every day life, commute, or just any other brief
|
|
|
+free moment they have that they are not using to produce goods or
|
|
|
+services for the ruling class. These individuals need to keep focusing
|
|
|
+on their video games (because not doing so will produce them a
|
|
|
+tremendous existential angst), so they go as far as spending money on
|
|
|
+them to extend their experience, and their preferred way of doing so is
|
|
|
+through in-app purchases and virtual currency.
|
|
|
+
|
|
|
+But, imagine if someone was to find a way to edit the saved games and
|
|
|
+assign the items and currency without effort? This would be terrible,
|
|
|
+because it would help players consume the content much faster, and as
|
|
|
+such run out of it sooner than expected. If this happens they will have
|
|
|
+nothing that avoids them to think, and the tremendous agony of realizing
|
|
|
+their own irrelevance would again take over their life.
|
|
|
+
|
|
|
+No, we definitely do not want this to happen, so let's see how to
|
|
|
+encrypt savegames and protect the world order.
|
|
|
+
|
|
|
+How?
|
|
|
+----
|
|
|
|
|
|
The class :ref:`File <class_File>` can open a file at a
|
|
|
location and read/write data (integers, strings and variants).
|