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@@ -9,8 +9,7 @@ Recap
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Instancing has many handy uses. At a glance, with instancing you have:
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- The ability to subdivide scenes and make them easier to manage.
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-- A more flexible alternative to prefabs you might know from Unity (and much more powerful given that
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- instances can be nested).
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+- A tool to manage and edit multiple node instances at once.
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- A way to organize and embed complex game flows or even UIs (in Godot, UI
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Elements are nodes, too).
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