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Sync paragraph with `master` in First 3D game - Animating the mobs

Hugo Locurcio 3 سال پیش
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abf816ba29
1فایلهای تغییر یافته به همراه3 افزوده شده و 3 حذف شده
  1. 3 3
      getting_started/first_3d_game/09.adding_animations.rst

+ 3 - 3
getting_started/first_3d_game/09.adding_animations.rst

@@ -245,9 +245,9 @@ node structure, you can copy them to different scenes.
 For example, both the *Mob* and the *Player* scenes have a *Pivot* and a
 *Character* node, so we can reuse animations between them.
 
-Open the *Player* scene, select the animation player node and open the float animation.
-Next, click on *Animation -> Copy*. Then Open ``Mob.tscn`` and open its animation
-player. Click *Animation -> Paste*. That's it; all monsters will now play the float
+Open the *Player* scene, select the animation player node and open the "float" animation.
+Next, click on **Animation > Copy**. Then open ``Mob.tscn`` and open its animation
+player. Click **Animation > Paste**. That's it; all monsters will now play the float
 animation.
 
 We can change the playback speed based on the creature's ``random_speed``. Open