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Fixed incorrect Texture type in example

AndrewPerson 2 years ago
parent
commit
ac4995d01e
1 changed files with 1 additions and 1 deletions
  1. 1 1
      tutorials/plugins/editor/making_plugins.rst

+ 1 - 1
tutorials/plugins/editor/making_plugins.rst

@@ -250,7 +250,7 @@ dialog. For that, change the ``custom_node.gd`` script to the following:
             // Initialization of the plugin goes here.
             // Add the new type with a name, a parent type, a script and an icon.
             var script = GD.Load<Script>("MyButton.cs");
-            var texture = GD.Load<Texture>("icon.png");
+            var texture = GD.Load<Texture2D>("icon.png");
             AddCustomType("MyButton", "Button", script, texture);
         }