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@@ -40,9 +40,9 @@ scale.
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Unlike 2D, where loading image content and drawing is straightforward,
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3D is a little more difficult. The content needs to be created with
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-special 3D tools (usually referred to as DCCs) and exported to an
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-exchange file format in order to be imported in Godot (3D formats are
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-not as standardized as images).
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+special 3D tools (usually referred to as Digital Content Creation tools, or
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+DCCs) and exported to an exchange file format to be imported in
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+Godot. This is required since 3D formats are not as standardized as images.
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DCC-created models
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