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Mention WebRTC support on HTML5 in High-level multiplayer (#5937)

Co-authored-by: Hugo Locurcio <[email protected]>
Nathan Anderson 3 years ago
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aca8507c92
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      tutorials/networking/high_level_multiplayer.rst

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tutorials/networking/high_level_multiplayer.rst

@@ -28,7 +28,7 @@ In summary, you can use the low-level networking API for maximum control and imp
 .. note:: Most of Godot's supported platforms offer all or most of the mentioned high- and low-level networking
 .. note:: Most of Godot's supported platforms offer all or most of the mentioned high- and low-level networking
           features. As networking is always largely hardware and operating system dependent, however,
           features. As networking is always largely hardware and operating system dependent, however,
           some features may change or not be available on some target platforms. Most notably,
           some features may change or not be available on some target platforms. Most notably,
-          the HTML5 platform currently only offers WebSocket support and lacks some of the higher level features as
+          the HTML5 platform currently offers WebSockets and WebRTC support but lacks some of the higher-level features, as
           well as raw access to low-level protocols like TCP and UDP.
           well as raw access to low-level protocols like TCP and UDP.
 
 
 .. note:: More about TCP/IP, UDP, and networking:
 .. note:: More about TCP/IP, UDP, and networking: