|
@@ -35,8 +35,8 @@ Vertex attributes
|
|
|
In GLSL, you can pass in per-vertex information using attributes and have the
|
|
|
flexibility to pass in as much or as little as you want. In Godot, you have a
|
|
|
set number of input attributes, including ``VERTEX`` (position), ``COLOR``,
|
|
|
-``UV``, ``UV2``, ``NORMAL``. For a complete list, see the :ref:`Shading language
|
|
|
-reference <doc_shading_language>`.
|
|
|
+``UV``, ``UV2``, ``NORMAL``. Each shaders' page in the shader reference section
|
|
|
+of the documentation comes with a complete list of its vertex attributes.
|
|
|
|
|
|
gl_Position
|
|
|
^^^^^^^^^^^
|