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Fix typo in Differences between GLES2 and GLES3

This also adds a note about debanding not being supported in GLES2.
Hugo Locurcio 4 years ago
parent
commit
accb9e0445
1 changed files with 4 additions and 1 deletions
  1. 4 1
      tutorials/rendering/gles2_gles3_differences.rst

+ 4 - 1
tutorials/rendering/gles2_gles3_differences.rst

@@ -47,9 +47,12 @@ HDR
 ---
 
 GLES2 is not capable of using High Dynamic Range (HDR) rendering features. If HDR is set for your
-project, or for a given viewport, Godot will still user Low Dynamic Range (LDR) which limits
+project, or for a given viewport, Godot will still use Low Dynamic Range (LDR) which limits
 viewport values to the ``0-1`` range.
 
+The Viewport **Debanding** property and associated project setting will also have
+no effect when HDR is disabled. This means debanding can't be used in GLES2.
+
 StandardMaterial3D features
 ---------------------------