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Tweak exporting_for_ios.rst a little (#2014)

corrigentia 6 years ago
parent
commit
ad31f7967c
1 changed files with 3 additions and 5 deletions
  1. 3 5
      getting_started/workflow/export/exporting_for_ios.rst

+ 3 - 5
getting_started/workflow/export/exporting_for_ios.rst

@@ -13,14 +13,13 @@ Requirements
 -  You must export for iOS from a computer running macOS with Xcode installed.
 -  You must export for iOS from a computer running macOS with Xcode installed.
 -  Download the Godot export templates. Use the Godot menu: Editor > Manage Export Templates
 -  Download the Godot export templates. Use the Godot menu: Editor > Manage Export Templates
 
 
-
 Export a Godot project to Xcode
 Export a Godot project to Xcode
 -------------------------------
 -------------------------------
 
 
 In the Godot editor, open the **Export** window from the **Project** menu. When the
 In the Godot editor, open the **Export** window from the **Project** menu. When the
 Export window opens, click **Add..** and select **iOS**.
 Export window opens, click **Add..** and select **iOS**.
 
 
-The following export options are required. Leaving any blank with cause the
+The following export options are required. Leaving any blank will cause the
 exporter to throw an error:
 exporter to throw an error:
 
 
   * In the **Application** category
   * In the **Application** category
@@ -47,7 +46,6 @@ When the export completes, the output folder should look like this:
 Opening **exported_xcode_project_name.xcodeproj** lets you build and deploy
 Opening **exported_xcode_project_name.xcodeproj** lets you build and deploy
 like any other iOS app.
 like any other iOS app.
 
 
-
 Active development considerations
 Active development considerations
 ---------------------------------
 ---------------------------------
 
 
@@ -62,8 +60,8 @@ In the following example:
   * **exported_xcode_project_name** is the name of the exported iOS application (as above).
   * **exported_xcode_project_name** is the name of the exported iOS application (as above).
   * **godot_project_to_export** is the name of the Godot project.
   * **godot_project_to_export** is the name of the Godot project.
 
 
-Steps to link an Godot project folder to Xcode
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+Steps to link a Godot project folder to Xcode
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 
 1. Start from an exported iOS project (follow the steps above).
 1. Start from an exported iOS project (follow the steps above).
 2. In Finder, drag the Godot project folder into the Xcode file browser.
 2. In Finder, drag the Godot project folder into the Xcode file browser.