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Tweak mouse_and_input_coordinates

Fix punctuation and word choice in mouse_and_input_coordinates.
corrigentia 6 years ago
parent
commit
addd298528
1 changed files with 3 additions and 3 deletions
  1. 3 3
      tutorials/inputs/mouse_and_input_coordinates.rst

+ 3 - 3
tutorials/inputs/mouse_and_input_coordinates.rst

@@ -14,7 +14,7 @@ Hardware display coordinates
 ----------------------------
 ----------------------------
 
 
 Using hardware coordinates makes sense in the case of writing complex
 Using hardware coordinates makes sense in the case of writing complex
-UIs meant to run on PC, such as editors, MMOs, tools, etc. Yet, it does
+UIs meant to run on PC, such as editors, MMOs, tools, etc. However, it does
 not make as much sense outside of that scope.
 not make as much sense outside of that scope.
 
 
 Viewport display coordinates
 Viewport display coordinates
@@ -52,7 +52,7 @@ for example:
         GD.Print("Viewport Resolution is: ", GetViewPortRect().Size);
         GD.Print("Viewport Resolution is: ", GetViewPortRect().Size);
     }
     }
 
 
-Alternatively it's possible to ask the viewport for the mouse position:
+Alternatively, it's possible to ask the viewport for the mouse position:
 
 
 .. tabs::
 .. tabs::
  .. code-tab:: gdscript GDScript
  .. code-tab:: gdscript GDScript
@@ -61,4 +61,4 @@ Alternatively it's possible to ask the viewport for the mouse position:
 
 
  .. code-tab:: csharp
  .. code-tab:: csharp
 
 
-    GetViewport().GetMousePosition();
+    GetViewport().GetMousePosition();