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@@ -82,9 +82,9 @@ process will build that type of file for the chosen platform.
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build of the engine or have access to one (distributed alongside or
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perhaps in the original game's files). The tool can then use the Godot
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executable to export a PCK file from the command line with
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- :ref:`OS.execute() <class_OS_method_execute>`. It makes the most sense for the
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- game to not use a tool-build though (for security) and for the modding
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- tools to *do* use a tool-enabled engine build.
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+ :ref:`OS.execute() <class_OS_method_execute>`. The game itself shouldn't
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+ use a tool-build of the engine (for security), so it's best to keep
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+ the modding tool and game separate.
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Opening PCK files at runtime
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