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@@ -10,7 +10,7 @@ First look at Godot's editor
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============================
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This page will give you a brief overview of Godot's interface. We're going to
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-look at the different workspaces and docks to help you situate yourself.
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+look at the different main screens and docks to help you situate yourself.
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.. seealso:: For a comprehensive breakdown of the editor's interface and how to
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use it, see the :ref:`Editor manual <toc-learn-editor>`.
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@@ -47,7 +47,7 @@ Let's look at its main areas.
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.. image:: img/editor_intro_editor_empty.png
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-By default, it features **menus**, **workspaces**, and playtest buttons along
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+By default, it features **menus**, **main screens**, and playtest buttons along
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the window's top edge.
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.. image:: img/editor_intro_top_menus.png
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@@ -91,19 +91,19 @@ When you click on one, it expands vertically. Below, you can see the animation e
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.. image:: img/editor_intro_bottom_panel_animation.png
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-The four workspaces
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+The four main screens
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-------------------
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-There are four workspace buttons centered at the editor's top: 2D, 3D, Script,
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+There are four main screen buttons centered at the editor's top: 2D, 3D, Script,
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and AssetLib.
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-You'll use the **2D workspace** for all types of games. In addition to 2D games,
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-the 2D workspace is where you'll build your interfaces. Press :kbd:`F1` (or
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+You'll use the **2D screen** for all types of games. In addition to 2D games,
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+the 2D screen is where you'll build your interfaces. Press :kbd:`F1` (or
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:kbd:`Alt + 1` on macOS) to access it.
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.. image:: img/editor_intro_workspace_2d.png
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-In the **3D workspace**, you can work with meshes, lights, and design levels for
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+In the **3D screen**, you can work with meshes, lights, and design levels for
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3D games. Press :kbd:`F2` (:kbd:`Alt + 2` on macOS) to access it.
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.. image:: img/editor_intro_workspace_3d.png
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@@ -114,9 +114,9 @@ options related to the 3D view.
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.. image:: img/editor_intro_3d_viewport_perspective.png
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.. note:: Read :ref:`doc_introduction_to_3d` for more detail about the **3D
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- workspace**.
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+ main screen**.
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-The **Script** workspace is a complete code editor with a debugger, rich
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+The **Script screen** is a complete code editor with a debugger, rich
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auto-completion, and built-in code reference. Press :kbd:`F3` (:kbd:`Alt + 3`
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on macOS) to access it.
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@@ -139,8 +139,10 @@ You can search for information about a class, method, property, constant, or
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signal by:
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1. Pressing :kbd:`Shift + F1` anywhere in the editor.
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-2. Clicking the "Search Help" button in the top-right of the Script workspace.
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+2. Clicking the "Search Help" button in the top-right of the Script main screen.
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3. Clicking on the Help menu and Search.
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+4. Clicking while pressing the :kbd:`Ctrl` key on a built-in variable or
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+ function name in the script editor.
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.. image:: img/editor_intro_search_help_button.png
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@@ -150,6 +152,6 @@ also use it to browse available objects and methods.
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.. image:: img/editor_intro_search_help.png
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-Double-click on an item to open the corresponding page in the script workspace.
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+Double-click on an item to open the corresponding page in the script main screen.
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.. image:: img/editor_intro_help_class_animated_sprite.png
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