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@@ -56,7 +56,7 @@ the click) will be casted. If this ray hits an object, it will call the
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physics object (bodies receive this callback by default, but areas do
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not. This can be configured through :ref:`Area <class_Area>` properties).
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5. Finally, if the event was unhandled, it will be passed to the next
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-Viewport in the tree, or it will be ignored.
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+Viewport in the tree, otherwise it will be ignored.
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Anatomy of an InputEvent
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------------------------
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@@ -116,7 +116,7 @@ logic. This allows for:
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- Input to be reconfigured at run-time.
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Actions can be created from the Project Settings menu in the Actions
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-tab. If you read the :ref:`doc_simple_2d_game` tutorial, there is an
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+tab. Read :ref:`doc_simple_2d_game-input_actions_setup` for an
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explanation on how the action editor works.
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Any event has the methods :ref:`InputEvent.is_action() <class_InputEvent_is_action>`,
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