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Merge pull request #3538 from YeldhamDev/first_game_bullet_fix

Fix malformatted bullet section in "Your first game" page
Chris Bradfield 5 years ago
parent
commit
af2ea6f18e
1 changed files with 4 additions and 4 deletions
  1. 4 4
      getting_started/step_by_step/your_first_game.rst

+ 4 - 4
getting_started/step_by_step/your_first_game.rst

@@ -773,8 +773,9 @@ under "Script Variables".
 You can assign this property's value in two ways:
 You can assign this property's value in two ways:
 
 
 - Drag ``Mob.tscn`` from the "FileSystem" panel and drop it in the
 - Drag ``Mob.tscn`` from the "FileSystem" panel and drop it in the
-``Mob`` property .
-- Click the down arrow next to "[empty]" and choose "Load". Select ``Mob.tscn``.
+  ``Mob`` property .
+- Click the down arrow next to "[empty]" and choose "Load". Select
+  ``Mob.tscn``.
 
 
 Next, click on the Player and connect the ``hit`` signal. We want to make a
 Next, click on the Player and connect the ``hit`` signal. We want to make a
 new function named ``game_over``, which will handle what needs to happen when a
 new function named ``game_over``, which will handle what needs to happen when a
@@ -847,8 +848,7 @@ motion. The ``PathFollow2D`` node will automatically rotate as it
 follows the path, so we will use that to select the mob's direction as
 follows the path, so we will use that to select the mob's direction as
 well as its position.
 well as its position.
 
 
-Note that a new instance must be added to the scene using
-``add_child()``.
+Note that a new instance must be added to the scene using ``add_child()``.
 
 
 .. tabs::
 .. tabs::
  .. code-tab:: gdscript GDScript
  .. code-tab:: gdscript GDScript