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Update 03.coding_the_player.rst

Accepting feedback that inline comment expands the block unnecessarily. Perhaps the better edit here is to explicitly state that the comment is about the following boolean statement rather than the prior.
Kyle Starr 1 year ago
parent
commit
af66da052f
1 changed files with 4 additions and 2 deletions
  1. 4 2
      getting_started/first_2d_game/03.coding_the_player.rst

+ 4 - 2
getting_started/first_2d_game/03.coding_the_player.rst

@@ -275,7 +275,8 @@ movement. Let's place this code at the end of the ``_process()`` function:
         if velocity.x != 0:
             $AnimatedSprite2D.animation = "walk"
             $AnimatedSprite2D.flip_v = false
-            $AnimatedSprite2D.flip_h = velocity.x < 0 ## See the note below about this boolean assignment.
+            ## See the note below about the following boolean assignment.
+            $AnimatedSprite2D.flip_h = velocity.x < 0
         elif velocity.y != 0:
             $AnimatedSprite2D.animation = "up"
             $AnimatedSprite2D.flip_v = velocity.y > 0
@@ -286,7 +287,8 @@ movement. Let's place this code at the end of the ``_process()`` function:
         {
             animatedSprite2D.Animation = "walk";
             animatedSprite2D.FlipV = false;
-            animatedSprite2D.FlipH = velocity.X < 0; // See the note below about this boolean assignment.
+            // See the note below about the following boolean assignment.
+            animatedSprite2D.FlipH = velocity.X < 0;
         }
         else if (velocity.Y != 0)
         {