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@@ -373,3 +373,30 @@ click on the keyframe and use the keyframe settings in the inspector.
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.. |Play from beginning| image:: img/animation_play_from_beginning.png
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.. |Add Animation| image:: img/animation_add.png
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.. |Add track| image:: img/animation_add_track.png
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+
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+Using RESET tracks
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+------------------
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+
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+You can set up a special *RESET* animation to contain the "default pose".
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+This is used to ensure that the default pose is restored when you save
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+the scene and open it again in the editor.
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+
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+For existing tracks, you can add an animation called "RESET" (case-sensitive),
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+then add tracks for each property that you want to reset.
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+The only keyframe should be at time 0, and give it the desired default value
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+for each track.
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+
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+If AnimationPlayer's **Reset On Save** property is set to ``true``,
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+the scene will be saved with the effects of the reset animation applied
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+(as if it had been seeked to time ``0.0``).
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+This only affects the saved file – the property tracks in the editor stay
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+where they were.
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+
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+If you want to reset the tracks in the editor, select the AnimationPlayer node,
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+open the **Animation** bottom panel then choose **Apply Reset** in the
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+animation editor's **Animation** dropdown menu.
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+
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+When adding tracks on new animations, the editor will ask you to automatically
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+create a RESET track when using the keyframe icon next to a property in the inspector.
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+This does not apply on tracks created with Godot versions prior to 3.4,
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+as the animation reset track feature was added in 3.4.
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