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Add warning text when starting section about keyframes

Doc Rinehart 1 year ago
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      getting_started/first_3d_game/09.adding_animations.rst

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getting_started/first_3d_game/09.adding_animations.rst

@@ -82,6 +82,11 @@ the timeline.
 Let's insert our first keys. Here, we will animate both the position and the
 Let's insert our first keys. Here, we will animate both the position and the
 rotation of the ``Character`` node.
 rotation of the ``Character`` node.
 
 
+.. warning::
+    It is important to create keyframes from the ``Character`` node and not the root
+    ``Player`` node. Using the root of the player scene causes animations to override
+    user input and will prevent the player from being able to move.
+
 Select the ``Character`` and in the *Inspector* expand the *Transform* section. Click the key icon next to *Position*, and *Rotation*.
 Select the ``Character`` and in the *Inspector* expand the *Transform* section. Click the key icon next to *Position*, and *Rotation*.
 
 
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