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+.. _doc_content_guidelines:
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+
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+Content guidelines
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+==================
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+
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+This document is here to help us assess what we should include in the official
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+documentation. Below, you will find a couple of principles and recommendations
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+to write accessible content.
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+
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+We want to achieve two goals:
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+
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+1. **Empathize with our users.** We should write in a way that makes it easy for
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+ them to learn from the docs.
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+2. **Write a complete reference manual**. Our goal here is not to teach
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+ programming foundations. Instead, we should provide a reference for how
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+ Godot's features work.
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+
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+Guidelines and principles
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+-------------------------
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+
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+Below are the guidelines we should strive to follow. They are not hard rules,
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+though: exceptionally, a topic will require breaking one or more of these.
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+Still, we should strive to achieve the two goals listed above.
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+
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+Writing complete and accessible documentation
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+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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+
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+**A feature doesn't exist unless it is documented**. If a user can't find
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+information about a feature and how it works, it doesn't exist to them. We
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+should ensure that we cover everything Godot does.
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+
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+.. note::
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+
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+ When adding or updating an engine feature, the documentation team needs to
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+ know about it. Contributors should open an issue on the `godot-docs` repository
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+ when their work gets merged and requires documentation.
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+
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+Do your best to keep documents **under 1000 words in length**. If a page goes
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+past that threshold, consider splitting it into two parts if possible. Limiting
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+page size forces us to write concisely and to break large documents so they each
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+focus on a particular problem.
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+
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+Make it clear what **problem** each page or section of a page tackles and what
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+the user will learn from it. Users need to know if they're reading the correct
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+guide to solving problems they encounter. For example, instead of writing the
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+heading "Signals", consider writing "Reacting to changes with signals". The
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+second title makes it clear what the purpose of signals is.
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+
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+.. note::
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+
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+ Long section titles lead to long entries in the side menu, which can make
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+ navigation cumbersome. Try to keep headings five words long or less.
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+
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+If the page assumes specific knowledge of other Godot features, mention it and
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+link it to the corresponding documentation. For instance, a page about physics
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+may use signals, in which case we could note that the page that introduces
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+signals is a pre-requisite.
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+
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+Limiting cognitive load
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+~~~~~~~~~~~~~~~~~~~~~~~
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+
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+Limit the cognitive load required to read the documentation. The simpler and
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+more explicit language we use, the more efficient it becomes for people to
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+learn. You can do so by:
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+
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+1. Introducing only one new concept at a time whenever possible.
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+2. Using simple English, as we recommend in our writing guidelines.
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+3. Including one or more **concrete usage examples**. Prefer a real-world example
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+ to abstract code like ``foobar``.
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+
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+While many people may understand more complex language and abstract examples,
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+you will lose others. Also, understandable writing and practical examples
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+benefit everyone.
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+
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+Always make an effort to **put yourself in the user's shoes**. When we
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+understand something thoroughly, it becomes evident to us. We may fail to think
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+about details relevant to a newcomer, but **good documentation meets users where
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+they are**. We should strive to explain each feature's capabilities or intended
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+uses with the most straightforward language possible.
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+
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+Try to remember what you first needed to know when learning about the feature or
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+concept. What new terms did you need to learn? What confused you? What was the
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+hardest to grasp? You will want users to review your work, and we recommend you
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+practice explaining the feature before writing about it.
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+
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+.. note::
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+
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+ Having programming foundations is a pre-requisite to use a complex engine
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+ like Godot. Talking about variables, functions, or classes is acceptable.
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+ But we should favor plain language over specific terminology like
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+ "metaprogramming". If you need to use precise terms, be sure to define them.
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+
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+When a page assumes knowledge of another engine feature, declare it at the
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+beginning and link to resources that cover what users need. You may also link to
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+other websites for pre-requisites beyond the documentation's scope. For example,
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+you could link to an introduction to programming in the getting started guide, or a
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+website that teaches math theory in the math section.
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