|
@@ -467,6 +467,8 @@ If you want the lights to add together, add the light contribution to ``DIFFUSE_
|
|
+-----------------------------------+------------------------------------------------------------------------+
|
|
+-----------------------------------+------------------------------------------------------------------------+
|
|
| in vec3 **NORMAL** | Normal vector, in view space. |
|
|
| in vec3 **NORMAL** | Normal vector, in view space. |
|
|
+-----------------------------------+------------------------------------------------------------------------+
|
|
+-----------------------------------+------------------------------------------------------------------------+
|
|
|
|
+| in vec2 **SCREEN_UV** | Screen UV coordinate for current pixel. |
|
|
|
|
++-----------------------------------+------------------------------------------------------------------------+
|
|
| in vec2 **UV** | UV that comes from the ``vertex()`` function. |
|
|
| in vec2 **UV** | UV that comes from the ``vertex()`` function. |
|
|
+-----------------------------------+------------------------------------------------------------------------+
|
|
+-----------------------------------+------------------------------------------------------------------------+
|
|
| in vec2 **UV2** | UV2 that comes from the ``vertex()`` function. |
|
|
| in vec2 **UV2** | UV2 that comes from the ``vertex()`` function. |
|