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@@ -142,8 +142,8 @@ reduction between memory and the GPU.
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In 3D, the shapes of objects depend more on the geometry than the
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texture, so compression is generally not noticeable. In 2D, compression
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-depends more on shapes inside the textures, so the artifacting resulting
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-from the compression is more noticeable.
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+depends more on shapes inside the textures, so the artifacts resulting
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+from 2D compression are more noticeable.
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As a warning, most Android devices do not support texture compression of
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textures with transparency (only opaque), so keep this in mind.
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