Pārlūkot izejas kodu

Changed note-link to https in signals.rst (#3446)

MomoHunter 5 gadi atpakaļ
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b13b004a7c

+ 1 - 1
getting_started/step_by_step/signals.rst

@@ -14,7 +14,7 @@ send out a message that other nodes can listen for and respond to. For example,
 rather than continuously checking a button to see if it's being pressed, the
 rather than continuously checking a button to see if it's being pressed, the
 button can emit a signal when it's pressed.
 button can emit a signal when it's pressed.
 
 
-.. note:: You can read more about the observer pattern here: http://gameprogrammingpatterns.com/observer.html
+.. note:: You can read more about the observer pattern here: https://gameprogrammingpatterns.com/observer.html
 
 
 Signals are a way to *decouple* your game objects, which leads to better organized
 Signals are a way to *decouple* your game objects, which leads to better organized
 and more manageable code. Instead of forcing game objects to expect other objects
 and more manageable code. Instead of forcing game objects to expect other objects

+ 2 - 2
getting_started/step_by_step/ui_code_a_life_bar.rst

@@ -213,8 +213,8 @@ of information. And you will update the state of your connected node
 .. note::
 .. note::
 
 
     The Observer pattern, that signals derive from, still adds a bit of coupling between node branches. But it's generally lighter and more secure than accessing nodes directly to communicate between two separate classes. It can be okay for a parent node to get values from its children. But you'll want to favor signals if you're working with two separate branches.
     The Observer pattern, that signals derive from, still adds a bit of coupling between node branches. But it's generally lighter and more secure than accessing nodes directly to communicate between two separate classes. It can be okay for a parent node to get values from its children. But you'll want to favor signals if you're working with two separate branches.
-    Read Game Programming Patterns for more information on the `Observer pattern <http://gameprogrammingpatterns.com/observer.html>`_.
-    The `full book <http://gameprogrammingpatterns.com/contents.html>`_ is available online for free.
+    Read Game Programming Patterns for more information on the `Observer pattern <https://gameprogrammingpatterns.com/observer.html>`_.
+    The `full book <https://gameprogrammingpatterns.com/contents.html>`_ is available online for free.
 
 
 With this in mind, let's connect the ``GUI`` to the ``Player``. Click on
 With this in mind, let's connect the ``GUI`` to the ``Player``. Click on
 the ``Player`` node in the scene dock to select it. Head down to the
 the ``Player`` node in the scene dock to select it. Head down to the