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@@ -187,8 +187,8 @@ blanking to finish. This leads to *similar* input lag as V-Sync disabled with
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the same framerate cap (usually less than 1 ms greater), but without any
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tearing.
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-This can be done by changing the **Debug > Settings > FPS > Force FPS** project
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-setting or assigning ``Engine.target_fps`` at run-time in a script.
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+This can be done by changing the **Application > Run > Max FPS** project
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+setting or assigning ``Engine.max_fps`` at run-time in a script.
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On some platforms, you can also opt into a low-latency mode in the graphics
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driver options (such as the NVIDIA Control Panel on Windows). The **Ultra**
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@@ -206,8 +206,8 @@ however result in high CPU usage, so 500 Hz may be a safer bet on low-end CPUs.
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If your mouse offers multiple :abbr:`DPI (Dots Per Inch)` settings, consider also
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`using the highest possible setting and reducing in-game sensitivity to reduce mouse latency <https://www.youtube.com/watch?v=6AoRfv9W110>`__.
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-On Linux, disabling compsoting in window managers that allow it (such as KWin or
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-Xfwm) can reduce input lag significantly.
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+On Linux, disabling compositing in window managers that allow it (such as KWin
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+or Xfwm) can reduce input lag significantly.
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Reporting jitter, stutter or input lag problems
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